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        <title><![CDATA[Wild Moose Games - Solo Indie Game Development]]></title>
        <link>https://www.wildmoosegames.com/</link>
        <description>
          <![CDATA[Content about indie game development and game showcase]]>
        </description>
        <language>en</language>
        <lastBuildDate>11 July 2023</lastBuildDate>
        
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      <title><![CDATA[C++ DataTable in Unreal Engine 5]]></title>
      <link>https://www.wildmoosegames.com/post/datatable-cpp</link>
      <pubDate>11 July 2023</pubDate>
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      <description>
      <![CDATA[In this blog post, we are going to see how to set up and use DataTable in C++, by building a simple Item system.]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Unreal Engine 5 Tutorial - Exposing C++ to Blueprint]]></title>
      <link>https://www.wildmoosegames.com/video/cpp-to-blueprint-tutorial</link>
      <pubDate>6 June 2023</pubDate>
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      <description>
      <![CDATA[Learn how to Expose C++ to Blueprint in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Unreal Engine 5 Tutorial - Playing a Sound on Landing]]></title>
      <link>https://www.wildmoosegames.com/video/sound-on-land-tutorial</link>
      <pubDate>21 April 2023</pubDate>
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      <description>
      <![CDATA[Learn how to Play a Sound on Landing in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Modular Character - Blender to Unreal Engine 5]]></title>
      <link>https://www.wildmoosegames.com/video/modular-character-tuorial</link>
      <pubDate>21 March 2023</pubDate>
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      <description>
      <![CDATA[An overview of a Modular Character, from Blender to Unreal Engine]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Guiding Players without Mini-Map or Markers]]></title>
      <link>https://www.wildmoosegames.com/post/guiding-player-without-ui</link>
      <pubDate>10 March 2023</pubDate>
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      <description>
      <![CDATA[In this blog post, I have listed some of the tools I have used and still use to develop my upcoming Action-Adventure Metroidvania game.]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Unreal Engine 5 Tutorial - Procedural Dust Spawner]]></title>
      <link>https://www.wildmoosegames.com/video/procedural-dust-spawner</link>
      <pubDate>15 February 2023</pubDate>
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      <description>
      <![CDATA[Learn how to Build a Procedural Dust Spawner in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Unreal Engine 5 Tutorial - Head Rotation Slope]]></title>
      <link>https://www.wildmoosegames.com/video/head-rotation-slope-tutorial</link>
      <pubDate>17 January 2023</pubDate>
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      <description>
      <![CDATA[Learn how to implement Head rotation depending on the slope the character is walking on in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Tool Stack for Solo Game Developers on a Budget]]></title>
      <link>https://www.wildmoosegames.com/post/tools-indie-game-dev</link>
      <pubDate>22 December 2022</pubDate>
      <guid isPermaLink="false">https://www.wildmoosegames.com/post/tools-indie-game-dev</guid>
      <description>
      <![CDATA[In this blog post, I have listed some of the tools I have used and still use to develop my upcoming Action-Adventure Metroidvania game.]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Unreal Engine 5 Tutorial - NPC Head Orientation]]></title>
      <link>https://www.wildmoosegames.com/video/npc-head-orientation</link>
      <pubDate>14 December 2022</pubDate>
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      <description>
      <![CDATA[Learn how to build a cableway system in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Building the Nier Automata Pod in Unreal Engine 5]]></title>
      <link>https://www.wildmoosegames.com/video/nier-pod-crafting-session</link>
      <pubDate>8 November 2022</pubDate>
      <guid isPermaLink="false">https://www.wildmoosegames.com/video/nier-pod-crafting-session</guid>
      <description>
      <![CDATA[Walkthrough on how I built the Nier Automata Pod inside Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[How to Build Sting From Lord Of The Rings in Unreal Engine 5]]></title>
      <link>https://www.wildmoosegames.com/video/sting-crafting-session</link>
      <pubDate>13 Octobre 2022</pubDate>
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      <description>
      <![CDATA[Walkthrough on how I built Sting from Lord of the Rings inside Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Unreal Engine 5 Tutorial - Cableway - Part 2 - Multiple Stations, Procedural Cable Generation]]></title>
      <link>https://www.wildmoosegames.com/video/cableway-part2-tutorial</link>
      <pubDate>13 September 2022</pubDate>
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      <description>
      <![CDATA[Learn how to build a cableway system in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Unreal Engine 5 Tutorial - Cableway]]></title>
      <link>https://www.wildmoosegames.com/video/cableway-part1-tutorial</link>
      <pubDate>26 August 2022</pubDate>
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      <description>
      <![CDATA[Learn how to build a cableway system in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[Unreal Engine 5 Tutorial - Introduction To Sound Attenuation & Occlusion]]></title>
      <link>https://www.wildmoosegames.com/video/sound-attenuation-tutorial</link>
      <pubDate>21 July 2022</pubDate>
      <guid isPermaLink="false">https://www.wildmoosegames.com/video/sound-attenuation-tutorial</guid>
      <description>
      <![CDATA[An introduction to Sound Attenuation and Occlusion in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[UE5 Tutorial - Dynamic Footstep Sounds]]></title>
      <link>https://www.wildmoosegames.com/video/dynamic-footstep-sounds-tutorial</link>
      <pubDate>23 June 2022</pubDate>
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      <description>
      <![CDATA[Learn how to play dynamic footstep sounds in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[UE5 Tutorial - Dynamic Weather]]></title>
      <link>https://www.wildmoosegames.com/video/dynamic-weather-tutorial</link>
      <pubDate>6 June 2022</pubDate>
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      <description>
      <![CDATA[Learn how to create a dynamic weather sign system in Unreal Engine 5]]>
      </description>
    </item>
    <item>
      <title><![CDATA[UE4 Tutorial - Take Beautiful Screenshots and GIFs in Unreal Engine 4]]></title>
      <link>https://www.wildmoosegames.com/video/screenshots-and-gifs-tutorial</link>
      <pubDate>16 May 2022</pubDate>
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      <description>
      <![CDATA[Learn how to prepare your UE4 scene to take beautiful screenshots and GIFs without UI]]>
      </description>
    </item>
    <item>
      <title><![CDATA[UE4 Tutorial - C++ Delay]]></title>
      <link>https://www.wildmoosegames.com/video/cpp-delay-tutorial</link>
      <pubDate>22 April 2022</pubDate>
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      <description>
      <![CDATA[Learn how to replicate the Blueprint Delay node using C++ in Unreal Engine 4]]>
      </description>
    </item>
    <item>
      <title><![CDATA[UE4 Tutorial - Never forget what to do next using In-Game TODOs]]></title>
      <link>https://www.wildmoosegames.com/video/in-game-todos-tutorial</link>
      <pubDate>07 April 2022</pubDate>
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      <description>
      <![CDATA[Never forget the ideas that pop inside your head while developing your game in Unreal Engine 4]]>
      </description>
    </item>
    <item>
      <title><![CDATA[UE4 Tutorial - Dynamic Direction Sign]]></title>
      <link>https://www.wildmoosegames.com/video/direction-sign-system-tutorial</link>
      <pubDate>10 March 2022</pubDate>
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      <description>
      <![CDATA[Learn how to make a dynamic direction sign system in Unreal Engine 4]]>
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